Style answers the question "how is drawn", personality - "who is depicted"
The problem begins when a style is described in terms of someone else's appearance: "puppet face," "perfect model", "huge eyes." Then the prompt changes not only technique, but also anatomy. It is more reliable to specify material, palette, light, contour and degree of detail, separately fixing the features of the person.
Not all ten styles change their face the same way.
| Style. | Freedom | The main risk |
|---|---|---|
| Editorial, w/b cinema, film of the 90s | low | Retouch and light change age |
| Watercolor, fashion illustration | moderate | Small asymmetries disappear |
| Comics, cyberpunk, fantasy | high-rise | The contour obeys the genre pattern |
| Soft 3D animation | high-rise | The eyes, nose and proportions of the head change. |
Realistic style retains more of the original pixels, but that doesn't guarantee resemblance. Strong retouching can change your face more visibly than neat graphics. So evaluate the result by geometry rather than by preset name.
Five pillars that keep one person in the whole series
The ratio of forehead, cheekbones and chin should be read even without the texture of the skin.
Distance and inclination are more important than iris color and makeup.
Keep the length, width and distance between key points.
It connects the face with the initial age and shape of the forehead.
A slight difference in eyebrows or smile protects against averaging.
Where stylization is imperceptibly transformed into a replacement for man
The first signal is the same "perfect" face in different generations; the second is that style is preserved, and distances between traits float; and the third is each new attempt makes the character younger, more symmetrical and closer to a genre pattern.
Paper, film, paint and render can be changed freely.
Color does not define personality if light retains volume.
The shape of the eyes, nose and jaw requires strict preservation.
Skin smoothing should not change proportions and expression.
The prompt formula for the whole series
Convert the portrait into a modern graphic novel: clear outline, printed raster and dramatic sidelights. Keep your face shape, eye-set, nose, hairline and age. Background and clothing can be adapted to the stage.
For ten images, repeat one block of invariants unchanged. Change only the description of visual language. It makes it easier to understand which style itself destroys similarity.
How to choose the final, not the most spectacular shot
- Mix the order of options.Don’t let your favorite style win in advance.
- Look at the size of an avatar.Recognition should work without small details.
- Close your hair and background.Evaluate the internal geometry of your face.
- Compare three quarters.The circuit detects a replacement faster.
- Choose a single level of freedom.The series looks wholeer when faces don't jump from realism to caricature.
Strong stylization does not have to take away recognition
Separate style and anatomy in a prompt. The more accurately the references and allowed changes are named, the more likely you are to get a one-person series rather than ten spectacular strangers.
